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  1. Advent Calendar Menu Video
    All our Christmas videos, all in one place, just click on an annotation! Keep checking back as new videos will be added each day! Artwork by Zoltrix67. Music by Tom P. Simanek tps607 1. Christmas In London 2. A Christmas Wish 3. Christmas Shopping In Holland 4. For The Loved Ones We Have Lost 5. Our Christmas Wish To You All 6. Decorating The Tree 7. YouTube Global Choir - Oh Holy Night 8. OUR WONDERFUL COLAB!!!

    Category: Travel
    Runtime: 2:36

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  2. dbdvrf #50 Debian Developer's Reference
    http://packages.debian.org/sid/developers-reference - - essential for any Debian maintainer. A.1.2.**debconf debconf provides a consistent interface to configuring packages interactively. It is user interface independent, allowing end-users to configure packages with a text-only interface, an HTML interface, or a dialog interface. New interfaces can be added as modules. You can find documentation for this package in the debconf-doc package. Many feel that this system should be used for all packages which require interactive configuration; see Section**6.5, ***Configuration management with debconf*** . debconf is not currently required by Debian Policy, but that may change in the future. A.1.3.**fakeroot fakeroot simulates root privileges. This enables you to build packages without being root (packages usually want to install files with root ownership) . If you have fakeroot installed, you can build packages as a regular user: dpkg-buildpackage -rfakeroot. A.2.**Package lint tools According to the Free On-line Dictionary of Computing (FOLDOC), `lint' is a Unix C language processor which carries out more thorough checks on the code than is usual with C compilers. Package lint tools help package maintainers by automatically finding common problems and policy violations in their packages. A.2.1.**lintian lintian dissects Debian packages and emits information about bugs and policy violations. It contains automated checks for many aspects of Debian policy as well as some checks for common errors. You should periodically get the newest lintian from unstable and check over all your packages. Notice that the -i option provides detailed explanations of what each error or warning means, what its basis in Policy is, and commonly how you can fix the problem. Refer to Section**5.3, ***Testing the package* ** for more information on how and when to use Lintian. You can also see a summary of all problems reported by Lintian on your packages at http: //lintian.debian.org/ . These reports contain the latest lintian output for the whole development distribution (unstable). A.2.2.**debdiff debdiff (from the devscripts package, Section**A.6.1, ***devscripts*** ) compares file lists and control files of two packages. It is a simple regression test, as it will help you notice if the number of binary packages has changed since thelast upload, or if something has changed in the control file. Of course, some of the changes it reports will be all right, but it can help you prevent various accidents. You can run it over a pair of binary packages: debdiff package_1-1_arch.deb package_2-1_arch.deb Or even a pair of changes files: debdiff package_1-1_arch.changes package_2-1_arch.changes For more information please see debdiff(1) . A.3.**Helpers for debian/rules Package building tools make the process of writing debian/rules files easier. See Section* *6.1.1, ***Helper scripts* ** for more information about why these might or might not be desired. A.3.1.**debhelper debhelper is a collection of programs which can be used in debian/rules to automate common tasks related to building binaryDebian packages. debhelper includes programs to install various files into your package, compress files, fix file permissions, and integrate your package with the Debian menu system. Unlike some approaches, debhelper is broken into several small, simple commands which act in a consistent manner. As such, it allows more fine-grained control than some of the other debian/ rules tools. There are a number of little debhelper add-on packages, too transient to document. You can see the list of most of them by doing apt-cache search ^dh-. A.3.2.**debmake debmake, a precursor to debhelper, is a more coarse-grained debian/rules assistant. It includes two main programs: deb-make, which can be used to help a maintainer convert a regular (non-Debian) source archive into a Debian source package; and debstd, which incorporates in one big shot the same sort of automated functions that one finds in debhelper. The consensus is that debmake is now deprecated in favor of debhelper. It is a bug to use debmake in new packages. New packages using debmake will be rejected from the archive. A.3.3.**dh-make The dh-make package contains dh_make, a program that creates a skeleton of files necessary to build a Debian package out of a source tree. As the name suggests, dh_make is a rewrite of debmake and its template files use dh_* programs from debhelper. While the rules files generated by dh_make are in general asufficient basis for a working package, they are still just the groundwork: the burden still lies on the maintainer to finely tune the generated files and make the package entirely functional and Policy-compliant. A.3.4.**yada yada is another packaging helper tool. It uses a debian/packages file to auto-generate debian/rules and other necessary files in the debian/ subdirectory.

    Category: Home Video
    Runtime: 7:35

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  3. dbdvrf #34 Debian Developer's Reference
    http://packages.debian.org/sid/developers-reference - - they let maintainers use and share common logic among many packages. Take for instance the question of installing menu entries: you need to put the file into /usr/ share/menu (or /usr/ lib/menu for executable binary menufiles, if this is needed), and add commands to the maintainer scripts to register and unregister the menu entries. Since this is a very common thing for packages to do, why should each maintainer rewrite all this on their own, sometimes with bugs? Also, supposing the menu directory changed, every package would have to be changed. Helper scripts take care of these issues. Assuming you comply with the conventions expected by the helper script, the helper takes care of all the details. Changes in policy can be made in the helper script; then packages just need to be rebuilt with the new version of the helper and no other changes. Appendix**A, Overview of Debian Maintainer Tools contains a couple of different helpers. The most common and best (in our opinion) helper system is debhelper. Previous helper systems, such as debmake, were monolithic: you couldn't pick and choose which part of the helper you found useful, but had to use the helper to do everything. debhelper, however, is a number of separate little dh_* programs. For instance, dh_installman installs and compresses man pages, dh_installmenu installs menu files, and so on. Thus, it offers enough flexibility to be ableto use the little helper scripts, where useful, in conjunction with hand-crafted commands in debian/rules. You can get started with debhelper by reading debhelper(1), and looking at the examples that come with the package. dh_make, from the dh-make package (see Section**A.3.3, ***dh-make*** ), can be used to convert a vanilla source package to a debhelperized package. This shortcut, though, should not convince you that you do not need to bother understanding the individual dh_* helpers. If you are going to use a helper, you do need to take the time to learn to use that helper, to learn its expectations and behavior. Some people feel that vanilla debian/rules files are better, since you don't have to learn the intricacies of any helper system. This decision is completely up to you. Use what works for you. Many examples of vanilla debian/rules files are available at http://arch.debian.org/ arch/private/srivasta/ . 6.1.2.**Separating your patches into multiple files Big, complex packages may have many bugs that you need to deal with. If you correct a number of bugs directly in the source, and you're not careful, it can get hard to differentiate the various patches that you applied. It can get quite messy when you have to update the package to a new upstream version which integrates some of the fixes (but not all). You can't take the total set of diffs (e.g., from .diff.gz) and work out which patch sets to back out as a unit as bugs are fixed upstream. Unfortunately, the packaging system as such currently doesn't provide for separating the patches into several files. Nevertheless, there are ways to separate patches: the patch files are shipped within the Debian patch file (.diff.gz), usually within the debian/ directory. The only difference is that they aren't applied immediately by dpkg-source, but by the build rule of debian/ rules. Conversely, they are reverted in the clean rule. dbs is one of the more popular approaches to this. It does all of the above, and provides a facility for creating new and updating old patches. See the package dbs for more information and hello-dbs for an example. dpatch also provides these facilities, but it's intended to be even easier to use. See the package dpatch for documentation and examples (in /usr/share/doc/dpatch). 6.1.3.**Multiple binary packages A single source package will often build several binary packages, either to provide several flavors of the same software (e.g., the vim source package) or to make several small packages instead of a big one (e.g., so the user can install only the subset needed, and thus save some disk space) . The second case can be easily managed in debian/ rules. You just need to move the appropriate files from the build directory into the package's temporary trees. You can do this using install or dh_install from debhelper. Be sure to check the different permutations of the various packages, ensuring that you have theinter-package dependencies set right in debian/control. The first case is a bit more difficult since it involves multiple recompiles of the same software but with different configuration options. The vim source package is an example of how to manage this using an hand-crafted debian/ rules file. 6.2.**Best practices for debian/control The following practices are relevant to the debian/ control file. They supplement the Policy on package descriptions. The description of the

    Category: Home Video
    Runtime: 7:29

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  4. Star Ocean: First Departure- Ending (2)
    Credits and Ilia/Ronyx ending. Unlike SO2, SOFD doesn't have paired endings for each character. Rather, it has them for certain pairings of characters: Illia/Ronyx Cyuss/Phia Ioshua/Mavelle Ioshua/Erys There's also additional scenes depending on what characters you recruited and how much AR they have with Roddick (like the tree scene, I remember getting it in the original and first play of FD, but not this time). Anyways, once you save at the final save point in Revorse Tower, your save file turns blue and you unlock the Oracle Room and Cave of the Seven Stars at the bottom of the tower. The Voice Gallery will become available at the start menu. Save at the save point in the Cave to unlock movies 6 and 7 in the Movie Gallery and Jie's voice clips in the Voice Gallery.

    Category: Entertainment
    Runtime: 10:04

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  5. Freshwater Aquarium iphone 1.05 play movie
    Freshwater Aquarium iPhone ipod 1.05 playmovie, New onaments available on this version , Christmas Tree, Osaka castle , London tower bridged added. New three fish added. red rainbow , golden panchax , brook silverside And menu interface changed for convience

    Category: Entertainment
    Runtime: 2:09

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  6. Activation key for all of sothink products!
    i have almost all the programs! Please comment + subscribe + rate!!! Sothink 3GP Video Converter 1.0 ------------------------------- Name: fafaffy Serial: 031YWD-Y1Q1CJ-PDVJK9-15ARJB-70D676-9WQBNM-XWU9NB-RRMK07-R11B8Y-86C6G0-21N4QB-EXQR4C Sothink CoolMenu 3.0 -------------------- Name: fafaffy Serial: AA6E1AA2F65FFB66 Sothink DHTML Menu 8.3 ---------------------- Name: fafaffy Serial: 031YWD-Y1Q1CJ-QY7WMQ-MNARJB-70D91V-9UZ0NQ-52VVCQ-P7NFM3-PYKUH4-VHZZC8-GNBF4A-W47V45 Sothink DHTML Menu Lite 8.1 --------------------------- Name: fafaffy Serial: 031YWD-Y1Q1CJ-PYB4MB-7NARJB-70D9HB-N9ZXPE-JHDX54-QE1J70-RV9CT2-G3502W-895877-ZQ7GCT Sothink DVD EZWorkshop 1.3 -------------------------- Name: fafaffy Serial: 031YWD-Y1Q1CJ-P80J29-6NARJB-70DDAF-445YQ8-Y4BDB4-HY0A1P-R6EX85-0PVD5W-J5PQBD-AA3GHR Sothink DVD Ripper 1.3 ---------------------- Name: fafaffy Serial: 031YWD-Y1Q1CJ-PMX964-YNARJB-70D13T-6PTKCX-RGCQ9H-WNGHJC-4CJGQE-4V3W04-6WHT7Y-DRUPY3 Sothink DVD to 3GP Converter 1.0 -------------------------------- Name: fafaffy Serial: 031YWD-Y1Q1CJ-PUQVJK-V5ARJB-70D0R5-534YWX-PBZGX9-YQYA4V-GDXA8H-P80ANZ-YRA4M8-6PE07C Sothink DVD to iPod Converter 2.5 --------------------------------- Name: fafaffy Serial: 031YWD-Y1Q1CJ-QTCZF3-H5ARJB-70D9TT-0EPEVW-VR7JE8-AKZHFG-MX7J6H-BNHVGX-Y8URP0-A7575H Sothink DVD to PSP Converter 1.0 -------------------------------- Name: fafaffy Serial: 031YWD-Y1Q1CJ-QRWVHH-M5ARJB-70D63P-BKAMYH-T1VEC9-D3VXWX-6FGDG3-QGZ4M7-XJP570-6KUJR5 Sothink iPod Video Converter 3.1 -------------------------------- Name: fafaffy Serial: 031YWD-Y1Q1CJ-Q63JEE-CNARJB-70DD58-5RRZEW-V5D273-GX8QBU-D8MRRF-E7CEYB-HAW6NK-TT4PZ1 Sothink JavaScript Web Scroller 1.2 ----------------------------------- Name: fafaffy Serial: 031YWD-Y1Q1CJ-QVV45M-95ARJB-70D2TA-DFK079-YNZ8JM-H929AF-WGUJPX-505DTH-6Y93EF-EUTZNB Sothink PSP Video Converter 1.0 ------------------------------- Name: fafaffy Serial: 031YWD-Y1Q1CJ-PDVJK9-15ARJB-70D774-T8VAF3-TANA8A-RAFPHG-7NABH8-PN79MH-T6YT8E-JUBNAX Sothink Sliding Menu 2.0 ------------------------ Name: fafaffy Serial: 074FBFEADC4AB294 Sothink SWF Decompiler 4.0 -------------------------- Name: fafaffy Serial: 031YWD-Y1Q1CJ-PM5EAC-2NARJB-70DD2R-H6RGA3-96T23D-26U4P4-4YYJ2V-C5ND66-D3C99M-Q69VRA Sothink SWF Easy 5.1 -------------------- Name: fafaffy Serial: 031YWD-Y1Q1CJ-QJGQF0-YNARJB-70DAD7-MMG9TU-QQF2N1-TKN436-H5T4M6-4VVUVC-H6CFEF-KP8A7Q Sothink SWF Quicker 3.0 ----------------------- Name: fafaffy Serial: 031YWD-Y1Q1CJ-QFZYN4-A5ARJB-70D7W8-Q3AU7Q-7BCNRJ-8DPQTU-GTJ4R5-E9QYXA-3253G3-YC551G Sothink SWF to Video Converter 2.3 ---------------------------------- Name: fafaffy Serial: 031YWD-Y1Q1CJ-PBR3M8-F5ARJB-70DBCA-QZ2AGT-EGH79K-Z0B683-840BQW-NH9M89-29DKKJ-33VB7B Sothink Tree Menu 2.3 --------------------- Name: fafaffy Serial: 031YWD-Y1Q1CJ-P203V3-D5ARJB-70D25A-GR9JDP-14Y8G2-JHZ4GC-5DVC5M-EW0GAQ-D0D1Q7-NP1GCN Sothink Video Encoder for Adobe Flash ------------------------------------- 2.3 --- Name: fafaffy Serial: 031YWD-Y1Q1CJ-Q9Q3PG-X5ARJB-70D4DU-4RZRUP-37F8CE-HA44RT-TQ20R3-79RXQG-0AG6A4-U9BCAQ Sothink Video Encoder for Adobe Flash ------------------------------------- Command-Line Version 1.5 ------------------------ Name: fafaffy Serial: 031YWD-Y1Q1CJ-QZ9CQ6-YNARJB-70D92W-AH45F4-PD9HF0-4J42B9-CUXVJQ-WCAAYE-FHEC4A-9Y34BH Sothink Web Video Downloader 1.1 -------------------------------- Name: fafaffy Serial: 031YWD-Y1Q1CJ-PT6MCQ-P5ARJB-70D6EB-0KDX69-GUUVQD-PF4A85-9PY588-PUG40D-BQ11ME-QGWU44 Sothink Web Video Downloader for -------------------------------- Firefox 4.0 ----------- Name: fafaffy Serial: 031YWD-Y1Q1CJ-QK8A6N-45ARJB-70D8EA-AMN1JG-RC6P8W-ECNPK2-3DUNUV-GEJG3U-BTYY9T-4JQ187 Hope you enjoy this release!

    Category: Entertainment
    Runtime: 0:43

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  7. Boredomdai II: Ecksmas - PreBeta
    The Prebebta of Boredomdai 3D's sequel - Ecksmas. Ecksmas is a demented, Satanic Christmas tree who doesn't have anyone wanting him in their living room - so he's out to ruin Christmas by summoning and manipulating enemies. This is the Pre-Beta video for my team to analyze. Because it's not yet released, the CulpWorks watermark is there to ensure no one rips it. The soundwork is VERY incomplete (coding and actual sound files) as well as the level's kind of bare, and there is only one level. This is to give my friends and team some time to give feedback before I go down the wrong track... as for credits: Music in the background: Title/Menu Music - Doom PSX Title by Aubrey Hodges circa 1995 Intermission Music - Doom PSX Interlevel by Aubrey Hodges circa 1996 Map Music - Greensleeves by the Cathedral City Project, circa 1996 Some of the enemies are original, such as the Wrath Wreath and Possessed Elf. However, the Buttons the Bear Demon, Rusty the Fox Imp, Binky the Clown head, and Noel Souls are all based on some older enemies. TL;DR: It's a Christmas/Thanksgiving themed game mod with a bunch of interesting enemies.

    Category: Entertainment
    Runtime: 4:38

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  8. All club penguin secrets
    I just showing you the secrets for CP.. if your too lazy to watch the video just read it in the description. THIS IS FOR THE MONTH OF NOVEMBER IN THE YEAR 2008 I AM NOT RESPONSIBLE IF THINGS ARE CHANGED IN THE FUTURE. ~~~~~~~~~~~~~~~~~~~~:::CATALOGUES:::~~~~~~~~~~~~~~~~~~~~~~~ FURNITURE CATALOGUE: 1.(mobile chalk board) click on the books on the student desk. 2.(fridge) click on the fire place/pizza heater fire twice. 3.(music notes) click on the guitar stand. HAIR STYLE CATALOGUE: 1.(spikette) click the spikster. CLOTHING CATALOGUE: 1.(pink pom pom hat) click the top left snow flake(1st page). 2.(russian hat) click the top of the left christmass tree(2nd page). 3.(red and blue viking hat) click the guy wearing parka for the red viking helmet and open and close that 4 times for the blue viking helmet(3rd page). 4.(black superhero mask) click the top left star section(4th page. 5.(black scuba mask) click on the 'N' in SHOE COLLECTION(7th page). 6.(mixed bracelets) click on the 'N' in CLEARANCE(9th page). 7.(jade necklass) click on the 'N' in CLEARANCE(10th page). PUFFEL CATALOGUE: 1.(grey house) click on the brown muddy spot(2nd page). SNOW AND SPORTS CATALOGUE: 1.(orange football helmet) click on the right blue pom pom(4th page). 2.(silver surfboard) click on the board the green penguin is holding, then click the shell and starfish(5th page). SPY CATALOGUE(SECRET AGENCY REQUIRED) 1.(night-vision goggles) click the sunglasses on the red penguin(4th page). ~~~~~~~~~~~~~~~~~~~~~~~:::GAMES:::~~~~~~~~~~~~~~~~~~~~~~~~~ ICE FISHING: 1.(how to catch grey fish) buy the ice fishing rod. 2.(how to catch mullet) use a fish as bait. PIZZATRON 3000: 1.(candy mode) click the lever when it asks you to play. JET PACK ADVENTURE: 1.(1000 coins) beat all levels without touching getting a single coin(burn your fuel out before you land at the end of each level). AQUA GRABBER: 1.(how to get the rare treasure in soda seas) once all the soda is cleared go to where the last barrel was and hit the ceiling till the worm falls. Pick it up and use it to catch the yellow fish. Bring the yellow fish to mullet and catch him with it. go down the path and you'll see some gold. DON'T PICK ANY UP. Wait for the crab to take all of it and stay there. Once the crab is finished he will give you the rare treasure. 2.(1000 coins) drop mullet in the net(TRICKY!). ASTRO BARRIER: 1.(instant level 30) at the start up menu press 3. 2.(secret levels) when it explains extra lives (blue orbs) wait 25 seconds and a blue ship will appear. Click it. HYDRO HOPPER: 1.(???) I'm still trying to get to level 20 on hydro hopper (record:18) for what I heard if you beat level 20 you get to rockhopper island or something and he gives you an item. IF YOU HAVE EVER GOTTEN TO LEVEL 20 PLEASE POSTE A COMMENT ON WHAT HAPPENS. ~~~~~~~~~~~~~~~~~~~~~~~:::GLITCHES:::~~~~~~~~~~~~~~~~~~~~~~ 1.(walk on wall) at the bottom right corner of you ENTIRE screen changed the 100% zoom to 700% and click where you wanna stand(others don't see you doing this). 2.(negative coins)have 0 coins and buy puffel food. You'll then have -5 coins.

    Category: Home Video
    Runtime: 5:05

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  9. Boredomdai II - Ecksmas Pre-Beta
    The Prebebta of Boredomdai 3D's sequel - Ecksmas. Ecksmas is a demented, Satanic Christmas tree who doesn't have anyone wanting him in their living room - so he's out to ruin Christmas by summoning and manipulating enemies. This is the Pre-Beta video for my team to analyze. Because it's not yet released, the CulpWorks watermark is there to ensure no one rips it. The soundwork is VERY incomplete (coding and actual sound files) as well as the level's kind of bare, and there is only one level. This is to give my friends and team some time to give feedback before I go down the wrong track... as for credits: Music in the background: Title/Menu Music - Doom PSX Title by Aubrey Hodges circa 1995 Intermission Music - Doom PSX Interlevel by Aubrey Hodges circa 1996 Map Music - Greensleeves by the Cathedral City Project, circa 1996 Some of the enemies are original, such as the Wrath Wreath and Possessed Elf. However, the Buttons the Bear Demon, Rusty the Fox Imp, Binky the Clown head, and Noel Souls are all based on some obscure christmas specials. TL;DR: It's a Christmas/Thanksgiving themed game mod with a bunch of interesting enemies.

    Category: Entertainment
    Runtime: 4:37

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  10. Harvest Moon: Magical Melody - Truffle Tutorial
    I know this has been very highly requested, and I'm sorry to say its nothing much more than what I've been typing to the people who asked via message or comment - although I hope it's at least a bit more helpful with visuals. ^^; The real content actually ends halfway through, too... I had planned to get a shot of the pig actually finding a truffle, but tried desperately, and it DIDNT WORK (as you can see in The Making Of). I actually did the hoe trick, got to a day when one of the squares was uncovered, and then set the pig loose on that EXACT SPOT to try to find it... and hour after hour after hour on several repeated days got nothing out of the pig but laziness. After giving up, I immediately unearthed the truffle successfully with the Hoe. X_x I have no idea why it wouldn't work with the pig. It just goes to prove how stupid the pig is and why you need to just try this method instead. xD INFORMATION: You get the pet pig from Gourmet when you purchase a barn from the Workshop and enter it for the first time. However, the pig will not live in the barn with the normal animals, but rather stay in the house like your dog. Other than making annoying noises around the house and blocking your way to the door, the pig's purpose is SUPPOSED to be to dig up rare truffles, but he rarely does. Instead, this hoe method is much more productive (though still difficult). In the Fall season, look for the fluffy pink Mora trees. OUTSIDE of the 3x3 space designated for trees to grow, till some surrounding squares. Check on it daily, and if a till-spot disappears without the help of a weed, a truffle may be lying below. Get it with your hoe, and ship it. The first shipment of a truffle unlocks the Oink Oink Note. Okay, so, just like the marriage one - now that this video is up, I don't want to answer any more questions about truffles if its already been said in this video! ^^; If you don't understand something, please ask in this comment section. I hope you can find what you're looking for here. I first found out about this helpful trick from a very thorough online FAQ that basically served as my Harvest Moon bible when I first started the game: http://faqs.ign.com/articles/699/699572p1.html I claim no ownership of any information depicted on that page, and it all belongs to writer Freyashawk. I checked with IGN's Direct Link policy, and to my uinderstanding it supports the sharing of the web addresses to people's work as long as credit is given. But if the owner of that content happens to be watching this and disapproves of this mention of her material, please let me know. Thanks! Harvest Moon is a registered trademark of Natsume Inc. ©1998-2004 Natsume Inc. All Rights Reserved. Game Programs ©2004 Marvelous Interactive Inc.

    Category: Entertainment
    Runtime: 3:59

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